The last week I spent working with Sion Fletcher, one of my stakeholders from the early intervention and the VR technician at CSM to complete the interactions and sound of the project. I had four sessions with him over the last week, below is a record of the tasks we completed each day as well as what was left over to do the next day.
MONDAY
- we made a different project in unity
location is assets > scenes folder> 001 - The file we are working on is called VR_00
- we fixed jelly script – it was trying trying to switch 3 lights off but there were no lights set up, but it works now
- however the jellyfish don’t show up?? the prefab disappeared from the video you sent me yesterday too
- we have access to HTC vive pro
- we need change colour of blue trees- it’s really jarring in VR
- scaling is good
TUESDAY
- we changed the settings to XR- openXR- multipass
- grass overdraw causing blurring on handsets- – if we need to save some performance the grass is the first place to trim down
- teleportation is sorted – we need to use the sign posts as a mark/guide on the floor to tell people where to stand, change the box collider to the sign and then have the timer above the sign, use the sign as a guide on where to stand
- water in the river by the bridge needs to be fixed – prefab doesn’t show up
- dandelions keep coming on at start of play – even without trigger
- look at the bottles animation for bubble
- look at SionJellyAnim for jellyfish script if it keeps acting up and on how to add sound to the animations
- we need to sort out the bubble/firework
- bubble scale is set to 1 1 1 scaling
THURSDAY
- added sound to elements 1 to 6
- i will do a final test on monday
- adding copy to signs and next to objects
- changing colour scheme and tweaking the environment
- export
- jellyfish prefab import
- we need change colour of blue trees- it’s really jarring in VR
- water in the river needs to be fixed – doesn’t show up
- dandelions keep coming on at start of play – even without trigger
- have some kind of guide on floor – maybe use the sign posts
- change the box collider to the sign and then have the timer above the sign
- use the signs as a place to stand
- we need to add the text and the copy on the signs
- we need to add all the sounds to the animations
- still need to add mushroom sound
- grass overdraw – if we need to save some performance the grass is the first place to trim down
MONDAY
- tested box colliders with sticks + moved accordingly to optimum position
- added jellyfish prefab
- added water in river prefab
- placed breathing bubble timers – change colour if needed + size
- placed signs before importing delete the existing signs
- added pond bubble animation
- added mushroom sound
- added jelly sound
- added pond sound
- checked all sounds + volume
After having done initial tests on the interactions, we decided it would be ready to test with my stakeholder group for the coming week.

