08/10 Completion of Intervention Testing and Results

This week I managed to finish the testing of my intervention. Although my participant target was 25, I managed to get 23 participants to test on the VR headsets, while sending a web version to external stakeholders – the feedback from which I am extremely interested to hear.

Below are images from a few of the sessions:

Overall, it seemed as though the experience was really enjoyable for the testers, as they were extremely engaged throughout the process and needed little to no direction from me. Immediately following each session, I asked them to complete a post experience questionnaire, in which they provided their honest feedback*: https://forms.gle/SHunUBm2MicWCMiJA

*the feedback was anonymous so the participant would not feel any pressure to respond in any particular way

Below are the results from the form:

1- poor to 10- excellent
1- poor to 10- excellent
1 – (There was not any interaction, I felt like I was just standing and observing) to 10 – (There was too much interaction, I felt like I was immersed in a game.)
1 – (Not directive at all, I was free to do as I pleased.) to 10 – Extremely directive, I was guided with clear instructions the whole time.
1 – (Too abstract) to 10 – (Too Realistic)
1 – (The sound design did not complement the visuals.) to 10 – (The sound design perfectly complemented the visuals.)
1 – (Not likely) to 10 – (Extremely likely)
1 – Poor to 10 – Excellent

Looking at the feedback, I expected the majority of answers to be as they were, however, I do feel like the short answer questions provided extremely valuable insights into areas of improvement, such as increasing the variety of exercises and adding in an audio guide along with the sounds. This is something to keep in mind for the evaluative report where I could elaborate on how these changes could be implemented.

Leave a Reply

Your email address will not be published. Required fields are marked *