28/06 Stakeholder Meeting Notes (Design)

  • focusing on ambisonic sound
  • get in touch with VR designer from parsons
  • calm light environment
  • sound- driven narrative – sound is used as a trigger
  • nature/ambient sounds
  • calm light and shapes
  • environment recognisable
  • nature sounds?
  • animations – what do we use?
  • mushrooms / jellyfish – combining flora and fauna
  • particle systems
  • look into how fractals work – do they immerse people further? or do they alienate
  • turkish lanterns
  • fragile yet strong imagery – strength in gentle
  • everything has to look very light and thin

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