04/10 Final Exports and VR Review

The last week I spent working with Sion Fletcher, one of my stakeholders from the early intervention and the VR technician at CSM to complete the interactions and sound of the project. I had four sessions with him over the last week, below is a record of the tasks we completed each day as well as what was left over to do the next day.

MONDAY 

  • we made a different project in unity 
    location is assets > scenes folder> 001 
  • The file we are working on is called VR_00 
  • we fixed jelly script  – it was trying trying to switch 3 lights off but there were no lights set up, but it works now
  • however the jellyfish don’t show up?? the prefab disappeared from the video you sent me yesterday too 
  • we have access to HTC vive pro 
  • we need change colour of blue trees- it’s really jarring in VR 
  • scaling is good

TUESDAY 

  • we changed the settings to XR- openXR- multipass
  • grass overdraw causing blurring on handsets- – if we need to save some performance the grass is the first place to trim down 
  • teleportation is sorted – we need to use the sign posts as a mark/guide on the floor to tell people where to stand, change the box collider to the sign and then have the timer above the sign, use the sign as a guide on where to stand 
  • water in the river by the bridge needs to be fixed – prefab doesn’t show up 
  • dandelions keep coming on at start of play – even without trigger
  • look at the bottles animation for bubble 
  • look at SionJellyAnim for jellyfish script if it keeps acting up and on how to add sound to the animations 
  • we need to sort out the bubble/firework
  • bubble scale is set to 1 1 1 scaling

THURSDAY

  • added sound to elements 1 to 6 
  • i will do a final test on monday 
  • adding copy to signs and next to objects 
  • changing colour scheme and tweaking the environment 
  • export 
  •  jellyfish prefab import
  • we need change colour of blue trees- it’s really jarring in VR
  • water in the river needs to be fixed – doesn’t show up 
  • dandelions keep coming on at start of play – even without trigger
  • have some kind of guide on floor – maybe use the sign posts 
  • change the box collider to the sign and then have the timer above the sign 
  • use the signs as a place to stand 
  • we need to add the text and the copy on the signs 
  • we need to add all the sounds to the animations 
  • still need to add mushroom sound 
  • grass overdraw – if we need to save some performance the grass is the first place to trim down 

MONDAY 

  • tested box colliders with sticks + moved accordingly to optimum position
  • added jellyfish prefab
  • added water in river prefab
  • placed breathing bubble timers – change colour if needed + size
  • placed signs before importing delete the existing signs
  • added pond bubble animation
  • added mushroom sound
  • added jelly sound
  • added pond sound
  • checked all sounds + volume

After having done initial tests on the interactions, we decided it would be ready to test with my stakeholder group for the coming week.

Final Export of the VR world

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